Meow Clawson

10608669 916242841724376 6888453979887949551 o (1) cropped processed by imagy

Brookhurst – Chernobyl Gesture (Album Review)

There’s a rare kind of magic in Chernobyl Gesture, the kind that carries you back to a time when music wasn’t just sound, but a feeling you could wrap yourself in. It’s like gathering with family on a winter’s night to watch an ’80s classic. The Goonies, Gremlins, Back to the Future, while the scent of fresh coffee fills the room and the world outside fades to frost. You drop the needle, the first chords hit, and suddenly you’re embraced by that same warmth: hot coffee in hand, old friends close by, a melody that feels like home.

This isn’t just pop punk; it’s a collection of sing-along anthems stitched together with heart, hooks, and a spark of something timeless. A Molotov cocktail of Bracket, Lagwagon, No Use for a Name, Masked Intruder, and Chixdiggit, familiar, fiery, and unforgettable. It’s the sound of yesterday carried into today, and it just might be the most comforting chaos you’ll hear all year.

Pick up a copy from your local label and listen in full now on your favourite streaming app.

  • Cat’s Claw Records – UK

  • Double Helix Records, Double Felix Records, Punk Rock Radar – USA

  • Bearded Punk Records – EU

  • Pee Records – Aus

Brookhurst – Chernobyl Gesture (Album Review) Read More »

phantasm poster crop cropped processed by imagy (1)

Phantasm – Beware the Ball, Beware the Tall Man, Beware the Never Dead.

Phantasm – Beware the Ball, Beware the Tall Man, Beware the Never Dead.

As a kid, I always felt a strange, natural connection to horror movies, zombies, slashers, and all things gory. I was a little too young to fully appreciate the old Hammer Horror films, but the first time I saw A Nightmare on Elm Street, Evil Dead II, Halloween, and Friday the 13th, something clicked. There was just something about the low-budget special effects, the jump scares, and the buckets of blood that made me feel alive.

Would I let my own son watch them? Hell no. But as I mentioned in my last article, I didn’t exactly have the most conventional upbringing.

About five minutes from my house was what I considered a treasure trove, a tiny video rental shop that stocked the most incredible selection of B-movies and obscure American horror. My mum used to let me rent whatever I wanted. Having an alcoholic, neglectful parent had its occasional perks, I suppose.

One Saturday night, while scanning the shelves, a title jumped out at me: Phantasm. The word itself sounded eerie and mysterious. I pulled the VHS case off the shelf and stared, mouth open. On the cover stood a gaunt, menacing figure.

The Tall Man and above him floated a silver sphere bristling with blades. I didn’t know what it was, but I had to see it.

I rushed home, cracked open a can of Coke, grabbed a bag of popcorn, and slid the tape into my Panasonic top-loader. The film opened in a graveyard: a mysterious woman seduces a man, then brutally stabs him to death. Moments later, the camera reveals The Tall Man effortlessly lifting a coffin as though it weighed nothing. My young brain couldn’t process it, who was this man? With his towering frame, white hair, and dead, unblinking eyes, he seemed almost supernatural.

Phantasm (1979), written and directed by Don Coscarelli, became the start of a cult horror saga that would span nearly four decades. The story follows brothers Mike and Jody, and their ice cream-selling friend Reggie, as they uncover the terrifying truth about The Tall Man, a mortician from another dimension who reanimates the dead into shrunken, hooded slaves. His most famous weapons, of course, are those flying silver spheres packed with spinning drills and blades. Once they find you, there’s little chance of survival.

The film’s dreamlike atmosphere, surreal storytelling, and unique blend of sci-fi and horror set it apart from the slasher films of its era. Over time, Phantasm spawned four sequels,

Phantasm II (1988), Phantasm III: Lord of the Dead (1994), Phantasm IV: Oblivion (1998), and Phantasm: Ravager (2016) — each continuing the bizarre, nightmarish war between Reggie and The Tall Man.

It wasn’t just a horror movie; it was an experience strange, haunting, and unforgettable. Phantasm isn’t about jump scares or cheap gore (though it has both); it’s about that creeping dread that stays with you long after the credits roll. And to this day, whenever I see a silver ball, a small part of me still wants to duck for cover.

Phantasm – Beware the Ball, Beware the Tall Man, Beware the Never Dead. Read More »

1000012530

Nintendo: Raised by a corporate video game giant

I’ve loved all things Nintendo ever since I got my first pre-owned Super Nintendo back in 1994. Money was always tight growing up. Both my mum and stepdad were heavy drinkers, spending most evenings at the local pub, seeing just how much they could put away before blacking out. It wasn’t exactly the happiest time of my life.

 

A few years earlier, I had seen my dad for the last time. He had started a new family and decided the best thing for him was to cut ties with his old one. There was no goodbye, no hug, no tears — just silence and absence. I was left behind, an unwanted reminder of a past he no longer cared for. All I wanted was to be loved by the person who gave me life, but that love never came.

 

So, who could that child turn to? Who could bring joy and comfort to a life that felt so uncertain?

For me, it was a little grey box with green, blue, yellow and red buttons, my SNES. I can still remember blowing the dust from a cartridge, slotting it into place, and pressing the power button. The TV screen glowed to life, a new world of amazing colours as Super Mario World began. Watching Mario free Yoshi from his green-and-white egg for the very first time is a moment etched into my memory. As Koji Kondo’s cheerful, melodic music filled the room, something inside me clicked, I had found my escape, my safe place.

 

There’s just something magical about Nintendo games. The bright colours, the quirky characters, the endless sense of adventure, they always felt so vibrant and alive, bursting with imagination and hope. Nintendo may not have chased cutting-edge graphics since the GameCube days, and honestly, I’m glad they didn’t. They’ve always focused on something far more important: creativity, heart, and fun.

 

Since that first SNES, I’ve owned every Nintendo console — except the short-lived Wii U. But let’s be honest, who actually had one of those?

 

Now it’s 2025, and I get to share this love with my son. Watching him play Mario Kart, Super Mario Odyssey as well as all the retro consoles, seeing that same spark of excitement in his eyes that I felt as a kid, it’s an incredible feeling. It’s like life has come full circle.

 

I know some people aren’t happy with Nintendo’s current pricing or business decisions, and I get it. But for me, Nintendo has always been about something bigger, about family, fun, and imagination.

 

It’s about finding happiness, even when life feels dark. And for that, I’ll always be grateful to the company that helped me smile when I needed it most.

 

As you grow as a person, you start to realise that we all have our demons. We all live with elements of mental health struggles. For me, letting go of the past has been an important part of healing, trying to become the best version of myself I can be. Find your happy place, stop doomscrolling, and seek out the little joys in life.

 

Take a walk, listen to the sounds around you, watch the world go by, keep your phone in your pocket and when you get home play some Nintendo.

Nintendo: Raised by a corporate video game giant Read More »

Shopping Basket